18 Jun '17, 3pm

Supercell killed fourteen games on the road to building four

Supercell killed fourteen games on the road to building four

Supercell killed fourteen games on the road to building four by Morgan on June 18, 2017 You might think that building a hit game means putting together a team of game developers and designers, spending a year or more plugging away, and then releasing a masterpiece. While that sounds awesome, the reality is that hit game studios actually do all of that, spending millions of dollars on a game, and then kill it for one reason or another. Sounds wasteful? It’s not, in reality this is how hit game studios become hit game studios, by learning from their mistakes. A great example of a game studio that takes this approach and has seen it work time and time again is Supercell, the creators of Clash of Clans, Boom Beach, and Clash Royale. The three games that Supercell has made so far have generated more than 100 million daily active players. Let me say that again, 100 million peopl...

Full article: http://morganlinton.com/supercell-killed-fourteen-games-o...

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